Outer Cosmos: Young Gods

OUter Cosmos: Young Gods is a planned rule book for the Outer Cosmos Role-playing System. It takes place on the young and turbulent plane of Thryndaheimr, and focuses on the struggles of the tenuous nations of mortals trying to eke out a future alongside their gods in this rugged land.

Synopsis
In the wake of the great cataclysm that formed the world of Thryndaheimr, the mortal races and their newborn gods have a great struggle ahead in making a home of this new world.

Playable Races

 *  Vaelja - Hailing from beyond Thryndaheimr's shores, the Vaelja were ferried to the new world by their shepherd and eventual goddess, Thrynda. Though without a culture of their own, they are very adaptable, having been adopted into various cultures of native races, and have much to prove in the eyes of the other gods and races of Thryndaheimr.
 *  Dwargi - Hand-crafted by the forge goddess Aragni, the Dwargi are dutiful attendants to her realm of the Forgelands and are renowned craftsfolk, their guilds training some of the most skilled laborers in all Thryndaheimr. They are proud of their heritage as Aragni's servants and take the utmost pride in fulfilling their divine roles.
 *  Draul - Tough and monstrous-looking beings that claim to have been freed from under a mountain (perhaps on accident) by the goddess of storms and their revered idol Faethir. They travel Thryndaheimr in nomadic mobs that seek to accomplish mighty deeds worthy of Faethir's recognition, though this often brings them into conflict with others.
 *  Alvir - The Alvir are beloved children to the goddess of fertility and gardens, Ygdria, that act as guardians and caretakers to her realm, the Sacred Garden, and all its myriad inhabitants. They are naturally imbued with Ygdria's Embrace, a rejuvenating enchantment, that sustains them and can be passed to others, but will eventually perish without it.
 *  Kashik - The witch-goddess Hrogni taught her many discoveries of the world and the cosmos to flocks of raven creatures, who would eventually become the Kashik. These keepers of magical secrets and arcane lore continued their quests for understanding and deepening their knowledge in secretive covens, adventuring out into the world on this ongoing task.
 *  Greel - The goddess of thieves and bargains, Skaggi, has in her entourage the Greel, a small, unassuming and curious people. Indebted to Skaggi for sparing their ancestors, the small-folk carry her goodwill wherever they go and ensure a portion of all things they receive, material or otherwise, are gifted to their patron so that they may keep the mark of the goddess of luck.
 *  Skin-folk - Skin-folk share a unique kinship with the beasts of Thryndaheimr and the beast-goddess Skoldr. Their original shape long forgotten, they exist in nomadic familial clans where they adopt various shapes and skins to suit their environment. Roaming the world in pursuit of prey, they are vicious hunters and can unnerve other races with their brutal ways of life.