Dungeons (Spelunk)

Spelunk has many different types of Dungeons, dangerous secluded areas often full of hazard, violent monsters, and occasionally friendly faces.

Styge Cave System

 * 1)  Old County Mine - A long abandoned mine Union workers have left abandoned for many decades. Often a hiding place for spiders, gremmin, and even bandits seeking refuge from the law. Hazards include unstable ground, dilapidated construction work, and slime pools.
 * 2)  Gremmin Warren - A pestilent, foul pit in which a horde of gremmin have made their home. Primarily inhabited by gremmin and their minions of filth. Home to a variety of diseases and sicknesses, and other toxic materials.
 * 3)  Slimy Hole - A cavern full of toxic slimes and oozes. Relatively low in enemies but very treacherous to navigate, with many potential chemical hazards to plunge into or suffocate on.
 * 4)  Spider Nest - A cave of some kind that has become particularly popular as a spider nesting ground. Riddled with webbing, the spider nest is difficult to traverse unhindered. Expect to face a wide variety of spiders or creatures that call their nests home.
 * 5)  Shovel Tunnels - A modest series of excavations hand-dug by miners equipped with spades and pickaxes. Though relatively stable, something dangerous has moved in: either a band of crooks, a pack of cave panthers, or some other such hazard that has evacuated the miners.
 * 6)  Stygonian Graveyard - When the Sulara send their dead downstream to join the Abyss, many may become caught along the lakes that split off from the Styge. Lakes may become infamous for their abundance of lost souls, eager to lash out after being cheated out of their afterlife.

Oasis Cave System

 * 1)  Salt Mine -
 * 2)  Abandoned Gold Mine -
 * 3)  Ancient Canal -
 * 4)  Termite Nest -
 * 5)  Aardwark Quarry -
 * 6)  Moldy Spring -
 * 7)  Shadowfolk Cache -
 * 8)  The Necropolis -
 * 9)  The Halls of Dust -
 * 10)  The Cache of Flesh -