Korr

Korr are an intelligent race native to Uzunda. Lithic lifeforms with mineral-heavy hides, including traces of Dead Iron, Korr are a simplistic and relatively primitive people, especially compared to the old technological Uzudoran civilizations of the First Age. Korr are also technologically and magically agnostic, shunning them as destructive and corrupting tools that ultimately led to the destruction of Uzunda; but simultaneously, the Korr are very spiritual and superstitious, placing great emphasis on ritual and faith in their cultural practices.

History
The Korr developed alongside the Uzudoran in early times, growing much taller than their counterparts. The brutish Korr often raided their smaller neighbors for supplies or forced them off of desirable land, asserting their dominance as the greater of the two. The Korr however would come to be outmatched eventually by the Uzudoran's rapidly advancing technology and magic. Abhorred by such sorcery and witchcraft, the Korr came to fear them and sought out solitude from the towering cities of the newly forming empire. The Korr would then fade into legend as their population dwindled in the face of imperial expansion across Uzunda.

After the death of Uzu, chemical and magical hazards swept across the world and decimated the Uzudoran, many of which no longer had access to their old technology and magic. The Korr, nigh invulnerable to the affects of the Warp, found themselves flourishing in the face of the end of the world. With the other races devolving into sickly mutants or crumbling apart without their technology of old, the Korr who were immune to magical hazards and already lived in stone-age tribes saw a new golden age open up before them, giving them new chances to plunder and reinstate themselves as the greatest race of Uzunda.

Culture
Korr are famously primitive, in that they fear and revile the advancement of technology or magical pursuits. For most of recorded history the Korr have shunned the advent of technology their neighboring race brought, decrying it as witchcraft and a crutch that would stop its user from becoming truly strong.

Social Structure
Korr live in separate tribes, which are scattered across Uzunda in different locales, often caves or sheltered areas out of sight from the Uzudoran. Tribes are led by a Boss, who are the largest and strongest of the local Korr and thus able to enforce their will over their fellow tribesman. Tribes would typically wage war against one another when not busy fighting outside threats such as mutants or Uzudoran. These wars can often end with the Boss of one tribe defeating the other tribe's Boss, which by Korr tradition meant a consolidation of the two tribes under the rule of the victorious Boss. Personal strength is everything to the Korr, so they follow above all else the strongest among them, a Boss who will lead the tribe to greatness.