Draulstones

Draulstones are various rocks, pebbles, boulders, and other stony rubble considered sacred to the Draul and their mobs. Thought to be part of the same mountain that the storm goddess Faethir obliterated with lightning and unleashed the Draul out from under, their race sees a kinship between themselves and these stones. They are thought to carry a great deal of good luck that may rub off on others or attract the gaze of Faethir at an ideal time. The Stoneroller mob makes it their sole mission to watch over the draulstones, carrying them across Thryndaheimr to grant their power to fellow Draul and to safeguard them from would-be thieves and vandals.

Notable Draulstones
There are many draulstones, but several have achieved notable feats across their existence and earned reputations of their own, the Stonerollers granting them individual names and monikers.
 * The Stone of Storms, a large boulder that attracts lightning strikes with staggering frequency that few are brave enough to carry with them. It is struck so often by lightning it is thought Faethir herself has a feud with the stone, her might having yet to best its durability.
 * Skullcrunch, a relatively small but terribly bloodied rock no bigger than the average Draul's fist that is famously the head of the Mace of Smashing, a weapon that has traded many owners over generations and been the end of many foes. It is said no other draulstone has killed as much as Skullcrunch and its wielders.
 * The Doom Pebble, a small stone tied in a necklace that is said to grant a mighty power to those who wear it, though at the cost of a fell touch that will inevitably take the life of the wearer. Many Draul have attempted to harness its power and survive, but all who have worn the Doom Pebble have eventually fallen.
 * The Wandering Rock, a large and conspicuously round boulder that the Stoneroller mob classically struggles to control. It has rolled down slopes, off cliff sides, and into rivers away from its protectors on many occasions, disappearing for great lengths of time before showing back up in peculiar spots and rejoining the mob temporarily, until whatever will it seems to possess sends it on another journey.
 * The Witch's Glass, a large boulder that over the course of being rolled across the world eventually exposed a crystalline core. It was stolen by a Kashik coven who attempted to use it to glance the future, but was eventually stolen back by the Stonerollers, who now use it in their own crude soothsaying to predict the movement of thunderstorms and blizzards across Thryndaheimr.
 * The Big One, the undisputed largest draulstone on the face of Thryndaheimr, and the only stationary one. Located at the Draulpeak, it stands as a centerpiece to the stomping grounds and a totem to the Draul people, its shape roughly that of a scowling Draul head. All attempts to shift it from its spot has crushed those who tried, and so it is left to be out of respect for its sheer heft.
 * The Lone Sister, a strangely shaped stone said to be the half of a greater draulstone. Its nature has sparked much philosophical debate among the Stonerollers: is it the stronger, surviving half? Should it be reunited with the other lost half? Is it not its own stone now, freed from an old bond that could not survive? Regardless, many among the mob look forward to whatever fate awaits the Lone Sister.