War for Uzunda

War for Uzunda is a planned real-time strategy game taking place on the broken world of Uzunda. Players will take control of one of the many factions that remain after the destruction of Uzunda, and will be tasked with both defeating enemy factions and with surviving the perilous terrain of the planet itself.

Playable Factions

 * 1) The Clan-March - the consolidated tribes of the Uzudoran people, united for the purpose of survival and war. They are excellent survivalists and can adapt to the many hazards of Uzunda.
 * 2) The Bastion - the surviving peoples that have hid from the destruction of Uzu's demise within their immaculate walled city. They are ill-suited to life outside their city but can purify the warped landscape as needed.
 * 3) The Warp-Beasts - a violent and deeply spiritual tribe of mutants that have embraced the chaotic energies of the warp. They seek to "improve" themselves with the warp, and to spread it by force to the "heretics."
 * 4) The Black Legion - the cruel and industrious empire of Uzudoran that seek to reshape Uzu. They employ many advanced technologies to forcibly carve out a stable home in the wastes, often at the land's expense.
 * 5) Order of the Stillborn - an insidious cult of necromancers that command the vast dead of Uzunda. They can draw on the many lingering souls and bodies that litter the ruins of Uzunda to employ as soldiers and slaves.
 * 6) The Time-Breakers - a secretive order of mages that command the powers of time. They seek to conduct a vast ritual that will revert Uzunda to a time before the death of Uzu.
 * 7) The Cosmic Federation - the deployed forces of the intercosmic empire of humanity. They can employ troop and supply drops to create commerce and maintain security on the politically and geologically unstable Uzunda.
 * 8) The Overgrowth - the rampant growth of an invasive Kartheseed that has planted itself within Uzunda. It seeks only to grow and thrive, despite the jagged and poisoned landscape, which many zealously encourage.
 * 9) Gremmin Infestation - a massive infestation of the intercosmic Gremmin pest. They seek to further poison and befoul the land of Uzunda, making it fit for the pestilent children of Kn'cha'ak.
 * 10)  The Korr  - a superstitious horde of stone age giants that fear technology and magic. They wish to fill the power vacuum left within Uzunda and make themselves masters over the weaker, punier races.

Figures
Each faction will have several influential individuals within their empire, gifted with extraordinary talents or abilities. They come in 3 types: Administrators, Researchers, and Heroes.

Administrators are politicians and leaders that are best used to manage settlements and populations.

Researchers are innovators and inventors that help advance the scientific research of your civilization.

Heroes are mighty warriors and fighter that can lead armies and defeat your enemies on the field of combat.