The Time-Breakers

The Time-Breakers are a playable faction in War for Uzunda. They are a reclusive order of mages that study time magics, and plan to revert time to before the grand disaster that destroyed Uzunda. They are a secretive and small faction with a relatively poor military and economy, but can utilize a great deal of time-manipulating magic to confound opponents and shape the campaign to their desires.

Background
In the time before Uzu's death, Uzundian scholars and mages compiled great hoards of magical lore, seeking tools that could help them belay the end of their world. Some among them pondered on magic that could give them more time to find a permanent solution to the rapidly approaching Uzu crisis, but were ultimately dismissed in favor of more direct research. All of this would prove futile as war broke out and the council of scholars parted ways, members siding with either the defenders or slayers of Uzu. As the slayers emerged victorious, and the end of the world was brought about forcibly, much of this magical and technological knowledge was destroyed and forgotten, leaving the surviving Uzudoran only scraps of information to scrounge for.

Unknown to the surviving world however was the fact that a secret order of scholars had formed and had hid themselves in anticipation of the reckless destruction of Uzu and the entire world. Emerging into the the new Uzunda, a land buried in rubble and irradiated by foul magics, the mages set on a course to fix Uzunda and revert the great catastrophe. Their efforts proved useless in the face of the sheer destruction Uzu's demise had wrought however, and many abandoned the cause, preferring to live out their lives in hiding as the world around them grew fetid and rotten.

This would change with the discovery of a cache of old magical lore, detailing those old musings of time magic and manipulation. With few options left, the remaining mages set about studying it and seeing what could come of it. Initial experiments proved successful in some regards, allowing the mages to halt their aging or speed the growth of crops, but were also erratic and unstable, leading to temporary enchantments or imprecise effects. Much of this was due to the Warp affecting their ability to channel magic and mana. Regardless of the instability, it was their greatest success thus far. The mages would brand themselves the Time-Breakers, boasting their ability to defy such an old and respected law of nature, and set about on a course to conduct their greatest endeavor: a spell that would reverse time on Uzunda to before the great cataclysm and allowing the Uzundians to start over.